Recent Posts
A Walking Sim of My Own
I’ve been playing a lot of story-adventure-exploration games lately (aka “Walking Sims”), and they really resonate.
I played “What Remains of Edith Finch” with my daughters this summer when it was just us for the weekend, and we all loved it. It tells the story of Edith’s family in journal/diary format that we experience by walking through the protagonists’s childhood home. As we unlock sections of the house, we collect the stories of each of her family members.
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Some Unity Flailings
I don’t know a bunch of stuff, let’s find out what, and remedy the situation.
I opened a new 3D project and stared at the screen. What’s the first step? We need a character, and something for it to run on.
Googled: “Add character 3D world”, clicked first link.
http://www.strandedsoft.com/creating-a-3d-world-and-a-playable-character-in-unity3d/
Neat!
Terrain tool I’ve never used this.
Creating a new terrain: GameObject menu -> 3D Object -> Terrain
Adjusting terrain contour Click the icon that looks like a paint brush in the terrain Inspector.
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'Gone Home' Reactions
This game is beautiful.
To be honest I thought the ending was going to be much darker, as the discoveries grew sadder as Lonnie’s departure date neared. Sam kept repeating how she couldn’t live without Lonnie. I’m glad I was wrong. What I found instead gave me a sense of joy and hope.
Growing up is hard. Bearing the weight of the world’s and your parents’ expectations is a seemingly impossible challenge.
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