Fixing That Weird Positioning Problem in my Unity Game
I’ve been struggling with this one for months. It has made me stop working on this game altogether (as have other things). First off, the problem doesn’t make much sense. I’m using equivalent logic to handle the positioning of some elements in one view as I am in another. The game is the latest iteration of my resource management sim idea. Villagers get assigned to work stations that produce resources the villagers need to survive....