Canvas Gamepad Movement
Session Planning I see a potential problem in the controls if more than one controller button is needed simultaneously. The isFiring returns a boolean on the FIRST button push it detects, and would ignore any additional entries in that list. This means if I press A, it will do the action for A, but then if I keep pressing A, and also press B, the action for A+B would not get executed; only the action for A would....