Katamari Knockoff - Working Title
Weird Stretchy Problem on Instantiate > SetParent with Prefabs https://answers.unity.com/questions/868484/why-is-instantiated-objects-scale-changing.html Super weird stretchy problem when objects were made using Instantiate/SetParent. It turns out this is a change in unity 5.5 where a bool is needed with SetParent. problem 1 instance.transform.SetParent(transform); no problem 1 instance.transform.SetParent(transform, false); Moving things to the player once they’ve stuck Random.onUnitSphere doesn’t do what I want This makes things crazy. Physics....